Refuge in Audacity

The architects of the Refuge are unknown. The location of the Refuge is unknown. The age, origin, and purpose of the Refuge are unknown. What is known is that beyond the Refuge waits death, danger, and—for the brave—unknown wealth. A circle of massive moss-covered monoliths, roughly ten miles each apart, protects a thirty-mile wide region … Continue reading Refuge in Audacity

A Tale of Two Parties

I've been running a semi-vaguely West Marches style campaign for coming up on two years now. Set in a post-apocalyptic Oerth, it focuses on a single settlement called the Refuge. Characters set out to explore their surroundings, secure resources for expansion, and uncover the mysteries of how the world came to be this way. It's been a … Continue reading A Tale of Two Parties

Let’s (Not) make a deal

In the world of speculative fiction (and occasionally crime drama as well), one of the time honored plots is "Someone makes a deal with a/the devil and it goes poorly." We just started watching Jonathan Strange and Mr. Norrell, and in the very first episode a character makes a deal with a supernatural entity for power beyond … Continue reading Let’s (Not) make a deal

Phase 1: Everything is Better with Phases

For the record, we've only divided our plan into phases because I really want to say THATS MAH FAVORITE PHAAAASE when we get to Phase Two. Plus, if it's good enough for Marvel, it's good enough for me. The starship combat game has been moved to Phase 2. As my last post, the ideas we've got for the system … Continue reading Phase 1: Everything is Better with Phases