Briefing from the Security Council

The following post was made to the Gnome Family Security Council on November 17th, 2016. Since that date, no successful attacks have been carried out on Gnome Soil, though conflicts with the feline anarcho-facist front continue to this day. Gentlefolk of the security council, this emergency meeting is called to address the incident that occurred … Continue reading Briefing from the Security Council

Fangstrum 2.0 — An Invitation

So since my last post, I've: Lost my job Got a gig working for Tespa as an Overwatch Observer for TCS Fall 2017 Got a gig working for freaking Blizzard as an Instant Replay Operator for the freaking Overwatch League Some other stuff I can't remember because oh my god I work for the freaking Overwatch league Between the … Continue reading Fangstrum 2.0 — An Invitation

Spells 4/?: Vance’s Revenge

Blogs with far more tenure than mine have discussed the legacy of Jack Vance and the Dying Earth series. If Ol' Gary Gygax had been reading something else when he was dreaming up Dungeons & Dragons, we'd have something different. There's nothing stopping you from giving Vancian Magic the boot and swapping to spell points (there's even … Continue reading Spells 4/?: Vance’s Revenge

Let’s Talk About Spells Baby (1/?)

So after my twitter conversation with Doragon Kishu on twitter, I've been thinking a great deal about magic. Not much more than usual, I'll admit, but enough to set something to writing for once. The discussion focused on the language of magic--namely, why don't mages have their own language along the lines of Common, Elven, Orcish, … Continue reading Let’s Talk About Spells Baby (1/?)

Gloriana Update: Battle of Dunlan Keep

In which I kill a guy the party already saved and get accused of being a huge jerk. It was effective though; with 9 people in the party, many of whom are fantasy buffs, it can get tricky to surprise them.   Going into the adventure they all knew something was wrong with Jurian, but … Continue reading Gloriana Update: Battle of Dunlan Keep

The Fate Roll: Handling Initiative In A Split Party

This is an interesting take on handling what one might call “Narrative Initiative.” If nothing else, it’s an alternative to Pass-The-Conch

Crater Labs, Inc.

I had a curious situation this last Tuesday: I had a 3.5 gaming group where nearly every player had a character who would be in an entirely different place, doing different (though related) things at the same time.  I wasn’t sure how best to handle this… my instinct said that they should just roll initiative, but initiative wasn’t really a good story-excuse for ordering; initiative is about who can get the upper hand, about who’s faster, and about who’s wily enough to get the drop on other people.  And I didn’t want to just make it a “roll off” where everyone rolled a d20 and the number on the die was your order; one of the subtle brilliances of initiative is that it has an automatic tie-breaker, wherein those who get the same “score” can still check sheets and determine that even in a tie, one player would logically be…

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